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Saturday, August 13, 2011

The Tenth Dragon

When Godd created the Wurld, she saw that it was beautiful, full of green mountains, white shores, and blue seas.  Godd wanted to display the Wurld to all of Creation, and so, she hung the Wurld in the Heavens, suspended by nine chains gripped by nine dragons.  A tenth dragon circled the Wurld carrying a great Torch, which gave warmth and light to the Wurld.

But now, something is wrong with the tenth dragon.  You can see the great Torch receding, and feel the Wurld growing colder.  Snow is falling in the harvest month.  The crops are withering and dying.  And furred beasts are descending from the north and ravaging the village.

Knowing that time is precious, you gather supplies and prepare to journey north, to the mountains, to the Shrine of the Tenth Dragon.  Only there do you have any hope of discovering how to return warmth to the Wurld and saving your village.

This is a game idea that occurred to me this morning.  I was supposed to be sleeping in, because Saturday is the only day that I can catch up on my sleep.  Instead, though, I was mostly awake, and kept having random ideas.  One of them was a game title, The Tenth Dragon.  I rolled with the idea, and came up with the background you just read.

I am currently envisioning the game as card-based, for one or two players.  In solitaire mode, the player must work to overcome various obstacles in a journey to the Shrine of the Tenth Dragon.  In co-op mode, two players will work together to overcome the different challenges, while should hopefully scale in difficulty.  I have a few ideas about how the game might work mechanically, but this will probably be on the back burner for a while as I focus on research for another project on which I am currently working.  For now, I just wanted to get the inspiration "on paper" so I can refer back to it when I have the time to work on the game.